Watch Dogs Review

Watch_Dogs, developed by Ubisoft Montreal, is a third person action game where you take control of the protagonist Aiden Pearce, a somewhat mystical man who has the ability to hack into multiple things with his phone.

The Story of Watch Dogs has you, a former hacker, out to find the man who killed your niece because you did not want to continue on with a mission because you felt it was too dangerous. Later on you team up with one of your hacking friends to try to find out who it was and put a stop to it all. To avoid any spoils I’ll stop there.

The gameplay is that f your typical Third-Person Open World game but where Watch Dogs shine is in it’s ability to give you, the player, the power of hacking prowess and this has it’s many uses that can be upgraded in a skill tree system. You have many available hacking tools like simple things such as changing the stop light from red to green and vice versa to being able to blow up pipelines and causing a large explosion. All of these have their individual use and uses battery life on your phone which replenishes over time. Outside of that your phone also has the ability to give you unique characteristics of everybody you come across, some are funny and some are not-so. You can also hack into a select few people and get money, listen in on their conversation or gain access to more songs for when you’re driving around Chicago.

The combat in the game, while streamlined, give you a variety of weapons and certain tools that you can use. The weapons are nothing special but the tools, which you can gain the ability to craft by upgrading the recipes skill tree, is truly showing the creativity. You have your standard explosives that you can craft but you can also craft decoys that you can set off when you want to to distract enemies. You also can craft an item that allows you to crash enemy communications and even cause a widespread blackout of the area which is great for escaping the police. These tools offer a wide variety of ways you can avoid trouble and can easily be crafted again by buying materials at a pawn shop or finding them at random places like in building or in the glove box of a car that you stole.

On the subject of cars many people complain about the handling of cars in Watch Dogs but I personally don’t find much of an issue except with taking turns but if you have a way point set you have plenty of time to slow down and take the turn your own way. It really makes you feel the weight of the cars instead of them all feeling the same except one is faster and one is slower than others.

The overall area of Chicago is rather large and there is a lot to see and explore and while it’s not EXACT they still managed to nail down the feel of the city, keep this in mind I go to Chicago quite often, and they also managed to get the area of the buildings pretty well too. It was going to be able to go from the bean, down to the magnificent mile over the Chicago river and explore areas like the Willis Tower and marvel at just the overall beauty of the city which compliments the graphics quite nicely. If you’re playing on a past generation console like the PS3 or the XBox 360 I don’t know what to tell you because I have the PS4 version and I was impressed by how the game looked and while graphics don’t make a game good it’s still nice to see how well this game looked and what we can be expecting for the future of gaming.

Multiplayer in Watch Dogs, while lacking, is nice. I dislike that you can’t play through the game cooperatively with a friend and are rather stuck to a competitive game mode with you and an invader who tries to hack you and you hunt him down. It’s nice for a diversion but it’s nothing amazing, I would much rather prefer being able to play the game with my friends and see what antics we can get up to like in GTA V.

If you’re a fan of GTA then you should definetly give this game a shot, I enjoyed the hell out of it while playing it and I think that this will be my substitute for GTA V for a while. Overall it’s an enjoyable experience and may be one of my personal favorite games for a while to come. I give Watch Dogs a 9/10.

-Nekusammo

Gunpoint Review

Ah, gunpoint. I bought this game when it was on sale on Steam a few weeks back, and not once have I had any regrets.

The game starts you off as Richard Conway, freelance spy, jumping out of a building and falling flat on your face, instantly teaching you that ‘you can take a fall’. So, some woman in the building calls you up to her office, and on your way up there, you can see that she gets killed and thrown out the window by some coated stranger. You’re caught on tape on your way up there, and the rest of the game will be you trying to clear your name, armed with the Bullfrog Hypertrousers and a Wire Jack.

Throughout the game you will meet different characters who all have a surprising amount of personality for the type of game this presents itself as. The dialogue options are awesome, even though they usually won’t change much.

The gameplay is simple in theory, but quite complex, especially if you don’t know exactly what to do. You basically have the Bullfrog Hypertrousers, which you can use to jump extremely high and never take fall damage, and the wire jack, which will allow you to rewire systems using the same wiring. You can purchase a couple of other gadgets and ‘upgrades’ as well, but they are your main items. You’re also able to pounce on enemies and cling to walls and ceilings using the Hyperpants to assist you in your missions.

In the game you will have to make choices on how you use these items. Do you pounce on an enemy, or just try to not be seen? If you do pounce him, do you knock him out, leaving a witness, or do you kill him? Do you go in through the window, the door or the roof? Overall, the amount of sound you make, the witnesses you leave behind, the time you take, how violent you are, and the person giving you assignment will be what decide your mission score.

Now, there are a few downsides to the game. First of all, it just doesn’t feel long enough. Yeah, there’s the mission editor, but it’s not as satisfying as the main missions, at least in my case. There are also a few glitches. For example, I once found myself throwing myself at a wall, somehow phasing through it, and then being stuck on the other side, as there was no way of opening the door.

My final verdict would be a.. 9/10. It’s a great, but short, game. I would definitely recommend it.

REVIEW: Cookie Clicker

Alright, time for my first review. We’ll start off with a recent internet hit; Cookie Clicker!

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Cookie Clicker is a cookie-based clickathon which quickly evolves into what is essentially a text-based idle RPG. It was created 08/08/2013, with very simple features. Since then there have been several updates including a huge update on 24/08/2013 which changed the layout, and added several new features, and with more updates coming soon.

So, starting off in Cookie Clicker, you have a giant cookie to your left, a large, empty screen in the middle, and several buttons on the rightmost side. You start off by clicking the cookie. Along the way, you will be able to purchase Cursors, Grandmas, Farms, Alchemy Labs and even Time Machines to aid you in your quest to world domination.. with cookies.. There are also several upgrades that will boost the production of each of these.

Now, this may not seem horribly exciting. And you’d be WRONG! It’s actually extremely action packed! It is also extremely addictive, because it’s so easy to do. You just have it up in a tab, earn cookies, buy upgrades, maybe organize your things in a certain pattern, or create the biggest army of grandmas you possibly can. You may strive to earn all of the upgrades (or, when available, achievements), or to have the largest amount of cursors you can manage surrounding your clicky-cookie.

There really is something for everyone in this actionpacked, timetravelling, cookiemining thrill of a game. If you haven’t, give it a try.

7/10 - “Too addictive”

(http://orteil.dashnet.org/cookieclicker/)